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Metaverse: a $50 bln revenue opportunity for luxury – MS

A 3D printed Facebook’s new rebrand logo Meta is placed on laptop keyboard in this illustration taken on November 2, 2021. REUTERS/Dado Ruvic/Illustration

MILAN, Nov 16 (Reuters) – Digital demand for fashion and luxury brands is expected to grow from current low levels and result in extra sales for the industry that could reach $50 billion by 2030, according to Morgan Stanley.

“Revenue streams from digital mediums for luxury brands are negligible… We think this is about to change,” strategists at the U.S. investment bank wrote in a note on Tuesday.

“The Metaverse will likely take many years to develop; however, NFTs and social gaming (e.g., online games and concerts attended by people’s avatars) present two nearer-term opportunities for luxury brands,” it said.

According to Morgan Stanley, NFTs (non-fungible tokens) and social gaming could expand luxury group’s total addressable market by more than 10% in eight years time and boost industry earnings before interest and tax by around 25%.

Noting how one in five Roblox gamers update their avatars daily, it said luxury brands are exploring a number of collaborations with gaming and Metaverse platforms.

It also said Italian brand Dolce & Gabbana’s recent sale of nine NFTs for $5.7 million, albeit small, highlights the virtual and hybrid luxury goods’ huge potential over the coming years.

“We expect the whole sector to benefit from the advent of the Metaverse, but see the soft luxury brands (ready-to-wear, leather goods, shoes, etc.) as particularly well positioned as opposed to hard luxury (jewellery and watches),” it said.

Reporting by Danilo Masoni; Editing by Saikat Chatterjee

Our Standards: The Thomson Reuters Trust Principles.

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