Former creative director of GhostWire: Tokyo, Ikumi Nakamura, in a documentary on the YouTube channel Cutscenes, explained her departure from Tango Gameworks and outlined her plans.
Recall that Nakamura gained widespread fame after introducing GhostWire: Tokyo from the stage of E3 2019. Just a few months after the show, in September 2019, the game designer announced her decision to leave Tango Gameworks.
Nakamura’s departure was prompted by the negative health impact of working at Tango Gameworks: the heads of departments under the tables, as was the case at Capcom, did not spend the night, but the pressure of working life clearly affected.
Nakamura admits that the decision to leave Tango Gameworks and “My child” (GhostWire: Tokyo) was not easy for her, but the project “Would lose all meaning”if I had completely undermined her health.
Leaving Tango Gameworks gave Nakamura an opportunity “Travel and learn about the ingredients of a good work environment”… Based on this experience, the game designer decided to open “A small studio and create your own intellectual property”.
Nakamura admitted what she wants to do “Full of dark jokes” not a very serious game that “Will give gamers something new”… To do this, the developer needs a team of people, “Interested in studying and understanding each other”.
During her work at Tango Gameworks – about nine years – Nakamura managed to work on The Evil Within, its sequel and the aforementioned GhostWire: Tokyo. The latter is scheduled for release on PC and PS5 before the end of this year.
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