Outriders director Bartek Kmita and lead game designer Piotr Nowakowski in an interview with GamingBolt assured that the game will not face the same difficulties on PS4 and Xbox One as Cyberpunk 2077.
Recall that at the launch of Cyberpunk 2077, the owners of the previous generation consoles were faced in the project with frame rate drops, crashes, slow loading of textures and other problems of varying severity.
“Looking at the console version of the game right now, I don’t think we are facing the same difficulties. [Outriders] just works on consoles. Whether it is the previous generation or the current one, we are all right. “, – said the developers.
Kmita and Novakovsky added that they did not know what troubles were in store for CD Projekt RED during the production of her game: “We see results and they are not in line with expectations, but [do not know] about the specific reasons.”.
The opportunity to evaluate Outriders on consoles of the previous (and current) generation appeared with the release of a three-hour demo on February 25, including an introductory chapter of the story campaign.
As you might expect, at least Outriders preview works and looks (sometimes noticeably) worse on PS4 and Xbox One than on PS5, Xbox Series X and S, but a disaster of the scale of Cyberpunk 2077 is out of the question.
Outriders will go on sale April 1 this year for PC (Steam, Epic Games Store), PS4, PS5, Xbox One, Xbox Series X and S, and Google Stadia. In the same interview with GamingBolt, Kmita and Novakovsky assured that the game would be finished.
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