Digital Foundry specialists John Linneman and Richard Leadbetter in a new video on the YouTube channel of the publication showed how Bloodborne could look in 4K at 60 fps.
As in the case of the video from SnazzyAI, Bloodborne’s functioning at the mentioned values in real time is out of the question, but this statement is only half applicable to the Digital Foundry video.
The fact is that a few weeks ago, Digital Foundry sent a recording of Bloodborne’s work on the PlayStation 5 devkit with the unofficial Lance McDonald patch installed, which adds 60 fps support to the game.
In this mode, Bloodborne gave out almost iron 60 frames / s, but the image quality remained at the level of PS4. This was not enough for Digital Foundry specialists, so the resulting video was passed through the Topaz Video Enhance AI program for intelligent image scaling.
The process highlighted the graphic problems of Bloodborne (like weak anti-aliasing) and turned out to be quite lengthy (processing each image on the NVIDIA GeForce RTX 3090 took 0,5-0,6 seconds per frame), but the result was worth it.
The resulting video, according to Linneman and Ledbetter, does not reflect what a potential Bloodborne PS5 upgrade might look like, but suggests “An interesting vision of playing on next-generation hardware”.
Digital Foundry noted that such an update would require a lot of effort on the part of the team, and the best option for Bloodborne would be to release a full-fledged remaster or even a remake for the PS5.
“The task is not an easy one, its implementation would take years, but the end result would undoubtedly be worth it. Here and now, the Smart Zoom-enhanced MacDonald patch running on PS5 is the best we have. But we can’t help but hope this isn’t the end of the Bloodborne story. “, – summed up at Digital Foundry.
Bloodborne was released in March 2015 exclusively on PlayStation 4. This week, the game celebrated its sixth anniversary with fans staging a massive Return to Yharnam.
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