AMD FSR 2.0 and FSR 1.0 upscaling already (soon to support) over 120 games, and NVIDIA DLSS over 200 titles

AMD FSR 2.0 and FSR 1.0 upscaling already (soon to support) over 120 games, and NVIDIA DLSS over 200 titles

AMD has announced another expansion of the catalog of games with support for AMD FidelityFX Super Resolution (FSR) 2.0 technology – up to 34 titles.

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In total, the developers plan to add six more games – Lies of P, Dying Light 2 Stay Human, Edge of the Abyss Awaken, Ghostwire: Tokyo, Saints Row and Shibainu. Separately, AMD mentions two new games that have already been released with support for FSR 2.0 Thymesia and The Bridge Curse Road to Salvation. In addition, Red Dead Redemption 2 has already received official support for FSR 2.0 – it was added with a recent patch that was released the other day.

At the same time, AMD notes that now more than 120 games support or will soon support (corresponding patches on the way) FSR 2.0 technology and the original FSR 1.0. A complete list of games that support FSR 1.0 and FSR 2.0 can be found on the company’s website at the link . By comparison, in early July, NVIDIA boasted that DLSS (although not a direct competitor to FSR) is supported by over 200 games and programs.

FSR 2.0 is the second generation of AMD’s proprietary open source spatial scaling technology that uses spatiotemporal reconstruction algorithms to restore details from previous frames (the first generation only processed the current frame). It’s easy to confuse it with the newer Radeon Super Resolution (RSR), but it’s a different technology .

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The main difference between FSR 2.0 and NVIDIA DLSS is that the AMD solution does not use neural networks for image processing, so the technology does not require specialized hardware and can also work on video cards of previous generations. More specifically, FSR 2.0 is supported by Radeon GPUs based on the Polaris architecture (Radeon RX 460 and later) and NVIDIA Pascal models (GeForce GTX 10 series and later).

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