Sony PlayStation 5 Pro claims GPU with AMD RDNA3 architecture, 60% performance boost and 4K 30fps upscaling

New information about the future modification of the Sony PlayStation 5 Pro game console, which is also known under the code name Project Trinity, has appeared on the network.

According to the new leak, the PS5 Pro model will retain the Zen2 processor architecture used in the current version of the PS5. This is necessary to ensure full compatibility with the current console. However, the new system-on-a-chip Viola will get a higher dynamic peak frequency. Also mentioned is “accelerated ray tracing”.

It is reported that the Viola SoC is manufactured by TSMC based on the N4P process. Computing cores will be able to work at a frequency of up to 4.4 GHz. The chip includes 8 CPU and GPU cores with 56 active executive units out of 60 available (according to another insider – 60 out of 64). At the same time, the GPU uses the RDNA3 architecture with ray tracing improvements borrowed from RDNA4. The system includes 16 GB of GDDR6 RAM with a 256-bit interface and a bandwidth of 576 GB/s. GPU target frequency is 2.0 GHz. It is expected that the increase in productivity in raster operations will reach 50-60%, and for ray tracing it will exceed 2 times the value.

Project Trinity will be the culmination of the development of three key technologies: fast storage (already implemented in PS5), accelerated ray tracing and scaling. The XDNA2 NPU will be used to accelerate Sony’s time-scaling machine learning technology. This will be one of the main features of the PS5 Pro. The goal is a stable upscaled image up to 4K at over 30 frames per second.

The presentation of the Sony PlayStation 5 Pro console is expected in September 2024, and sales will most likely start in November. However, Sony is expected to reveal the full specs of the console as early as this month when it starts sending out developer kits to third-party companies.

Source: wccftech

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