Halo dev layoffs continue: 343 Industries hires first-three game writer Joe Staten and franchise director Frank O’Connor

Frank O’Connor, a long-time veteran of the Halo franchise, has left 343 Industries, which he founded. His LinkedIn profile shows he left the studio this month, Microsoft confirmed. O’Connor has worked with Halo since Bungie created the series. At Bungie, Frank was the community manager for the first three Halo games and two spin-offs.

O’Connor later joined 343 Industries as Director of Franchise, starting with Halo 4 and beyond. His duties included ensuring the connection of the plot of individual games and the creation of various parts of the game universe. Part of his work early on was also engaging and interacting with developers.

O’Connor’s last job is as creative director of a franchise at an unnamed studio.

O’Connor’s departure is not the first recent dismissal of a longtime studio employee. Others include studio founder Bonnie Ross, multiplayer director Tom French, and several others.

Halo Infinite director Joe Staten announced his resignation last week. He tweeted that he was leaving Microsoft before moving to Netflix Games as creative director of the streaming giant’s new AAA game and original intellectual property.

Staten’s departure from Microsoft comes after months of uncertainty surrounding 343 Industries and the future of Halo. In January, the company moved Staten to the Xbox publishing division at the same time as cutting 95 jobs at the studio. After directing cinematography and writing Bungie’s first three Halo games, he moved to Xbox Games Studios in 2014 as Senior Creative Director. In 2020, Staten joined 343 Industries to help the studio complete work on Halo Infinite.

Summarizing the news at the moment, it can be assumed that the Halo franchise will continue, but it will be a game on a different engine from completely different people.

The Halo game franchise will continue, despite the dismissal of the studio 343 Industries – the new games of the series will already be on Unreal Engine, not Slipspace

Sources: Game Developer, Engadget

Related Posts

UK to regulate cryptocurrency memes: illegal advertising

Britain’s financial services regulator has issued guidance to financial services companies and social media influencers who create memes about cryptocurrencies and other investments to regulate them amid…

unofficial renders of the Google Pixel 9 and information about the Pixel 9 Pro XL

The whistleblower @OnLeaks and the site 91mobiles presented the renders of the Google Pixel 9 phone. Four images and a 360° video show a black smartphone with…

Embracer to sell Gearbox (Borderlands) to Take-Two (Rockstar and 2K) for $460 million

Embracer continues to sell off assets – the Swedish gaming holding has just confirmed the sale of The Gearbox Entertainment studio to Take-Two Interactive. The sum is…

photo of the new Xbox X console

The eXputer site managed to get a photo of a new modification of the Microsoft Xbox game console. The source reports that it is a white Xbox…

Israel Deploys Massive Facial Recognition Program in Gaza, – The New York Times

The Technology section is powered by Favbet Tech The images are matched against a database of Palestinians with ties to Hamas. According to The New York Times,…

Twitch has banned chest and buttock broadcasts of gameplay

Twitch has updated its community rules and banned the focus of streams on breasts and buttocks. According to the update, starting March 29, “content that focuses on…

Leave a Reply

Your email address will not be published. Required fields are marked *