AMD announced that the integration of FidelityFX Super Resolution 2.0 (FSR 2.0) image scaling technology will begin on May 12th. The first game to receive FSR 2.0 support is Arkane Studios ‘ Deathloop .
Similarly, AMD announced FSR 2.0 technology back in March. We only recall that, unlike the FSR 1.0 version, which is based on spatial scaling algorithms, the new technology uses temporal scaling algorithms. Spatial scaling uses only the data from one captured frame of the game, while temporal scaling uses data from the current frame as well as data from the previous frame of the game.
AMD indicates that FSR 2.0 will be able to work with graphics cards from Radeon models based on the Polaris architecture (Radeon RX 460 and later), as well as NVIDIA graphics cards from the Pascal series (GeForce GTX 10 series and later). The company also listed which games will be the first to receive support for FSR 2.0 scaling technology: Deathloop, Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, Unknown 9: Awakening.
AMD notes that the process of integrating FSR 2.0 into a game that already supports NVIDIA DLSS technology takes about three days. In turn, the competing technology is currently supported by more than 150 games.
Obviously, the list of games that will receive FSR 2.0 support will expand over time (for example, 80 games currently support FSR 1.0 technology). AMD also confirmed that FSR 2.0 image scaling technology will keep the open standard. The technology source code will be published for game developers in the GPUOpen repository.
If you notice an error, select it with the mouse and press CTRL + ENTER.